Learn how to use various tools within the Unity development engine to create and sculpt fascinating environments that you can use in 2D, 3D, and virtual reality games. Level design, environment design, or game mapping is a discipline of game development involving creation of video game levels—locales, stages, or missions.

Unity is the most widely used VR development platform, and over 91% of HoloLens experiences are made with Unity. Whether it’s VR, AR, or MR, you can count on Unity to make your XR creative vision a reality.

  • Number of seats: 8
  • Date: October 10, 2017
  • Time: 7:30 p.m. - 8:30 p.m.
  • Location: The Factory Workroom, Willis 138

Registration is not required, but recommended due to limited seating.

The UNT Libraries' makerspace, The Factory, promotes the cooperative and creative use of technology. We provide the UNT community with access to equipment, software, and training that promotes innovative, cross-disciplinary learning.

Contact us at thefactory@unt.edu.

When

Tuesday, October 10, 2017 -
7:30pm to 8:30pm

Where

Willis Library
Factory Workroom 138